Never provide a dungeon without treasure. The longer they search and find nothing, the more your players will be convinced that the treasure is bountiful and exceptionally well-hidden. If left unchecked, they will eventually dismantle and excavate the entire site in their search for loot.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.