Nothing adds excitement to a campaign like hours of detailing room dimensions and doorway placements. Remember, if you can’t keep them engaged, you can at least keep them busy. Well, one of them, anyway.
(As an aside, in our campaigns we use a a dry-erase board for this sort of thing.)
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?
Linux vs. Windows
Finally, the age-old debate has been settled.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.