A bit about that YouTube video I posted.
It was made with Windows Movie Maker, a rather inept piece of software that is just barely able to fullfill its intended function. Doing this was like digging a hole using a shovel with a bendy rubber handle. After some practice I was able to get a feel for what sorts of activities would cause crashes and lockups so I could avoid doing them.
The most infuriating problem was the way it would lose track of where it was supposed to be in the audio track. I spent a lot of time trying to get visual cues to line up with changes in the music. (I hope someone noticed.) With WMM, the two only stay in step if you start playing the movie from the very beginning. If you start playing the movie in the middle, the sound track will be out of step by several seconds. If you are trying to get some visual event at 1:45 to line up with some part of the music, you can’t just jump to 1:45 and work on it. No, you have to play the entire clip from the very beginning, watch the movie, and try to get a feel for how far off the movie is. Then trim or pad according to your best guess and try again.
Beating up on Microsoft is so cliche that there is no way to get into this without saying something that hasn’t been said a thousand times already. This sucks, and nobody seems to care.
I really enjoyed making this, but I dread using WMM again. Maybe I’ll poke around and see if there are any good tools for this that don’t have a price tag aimed at professionals.
id Software Coding Style
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Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.