This is, of course, the most pervasive problem in D&D, and one which the rules have never addressed. The tension of many battles has been ruined by some smart-alec suggesting they use the Holy Hand Grenade. No fortress – no matter how impressive or dangerous – will ever seem foreboding after one of the players points out that, “It’s only a model”.
My own suggestion for the 4.0 edition rules: Anyone who quotes Holy Grail during a session should be made to eat their own character sheet.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?