I took my thoughts on FUEL and distilled them into a short video. Most of this was stuff I’d covered before, but it was nice to be able to go over it with the help of visuals.
I use Windows Movie Maker once a year, and every time I have to re-learn the whole thing. The goofy way it organizes media. The little interface quirks that will crash it. The flukes that create little clicks and pops when going from one muted soundtrack to another. I finally have it figured out now, but I’m sure I’ll have forgotten it all again next time I sit down to make a video.
Ah well. Hope you find it interesting. Please spread it around if you do.
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?