I took my thoughts on FUEL and distilled them into a short video. Most of this was stuff I’d covered before, but it was nice to be able to go over it with the help of visuals.
I use Windows Movie Maker once a year, and every time I have to re-learn the whole thing. The goofy way it organizes media. The little interface quirks that will crash it. The flukes that create little clicks and pops when going from one muted soundtrack to another. I finally have it figured out now, but I’m sure I’ll have forgotten it all again next time I sit down to make a video.
Ah well. Hope you find it interesting. Please spread it around if you do.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.