On one hand, it makes no sense for the monsters and encounter areas of the gameworld to come pre-stocked with loot. It also makes no sense for feral beasts and the shambling undead to walk around carrying fabulous cash prizes.
On the other hand, gold coins are shiny and make a fun jingling sound when you have lots of them.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
Gamers Aren’t Toxic
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.