A couple of people were foolish enough to encourage me yesterday, so now I’m inflicting another one on you.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.