Reviving Chainmail Bikini has been an interesting project. The webcomic Shawn Gaston and I made in 2007 went poof, and for a while I thought it was gone for good.
But Shawn had some of the source images. I had others. The internet archive had the titles & accompanying text for the first 39 comics or so. Now we’re discovering that a few wily users had actually saved some of the bonus content to their own computers, and were able to help us recover those. This morning, I got to see Chuck’s Random Encounter Table for the first time in over two years. I’d forgotten nearly everything on the chart, and so I got to laugh at a couple of my own jokes. Man, being forgetful has its advantages.
Reading through the old strips has jostled my memory quite a bit, and I think I actually have a decent chance at reconstructing the write-up of the ending. I have until late January to iron it all out. Here’s hoping.
Seventeen of the strips have been posted so far, so if you’ve never read it, now would be a good time to start.
The Middle Ages
Would you have survived in the middle ages?
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.