A Look at Assassin’s Creed – AC2: Game-play

By Charlie Jubilee Posted Thursday Nov 16, 2023

Filed under: Epilogue, Charlie Writes 5 comments

So I’m a little late on this post due to some life stuff. Regardless, this is an important one, even though I’m between story elements.

One of the beauties of this game is that you can go eons between story elements as you just make your way around the game. There is so much to do, so many places to explore, and a few key missions that aren’t main story line that are worth exploring. The Italian countryside is yours for the taking, and it’s beautiful. The architecture, the art, and the people are all something lovely to explore. There are also missions like ‘fight this guy’, ‘deliver this letter’, and things like that. Those aren’t as worth it, so I avoid them when I can.

Right now, I’m embroiled in Ezio’s friendship with Lorenzo Medici, born out of Francesco de’ Pazzi’s death. I just finished a mission, the entirety of which involved sneaking through Medici’s house. The templars invaded it to kill him, yet again, and Ezio just happened to stop by for a visit. I wended my through his beautiful home, climbing along paintings and rafters on my way to kill every guard in the house and save Lorenzo. Naturally, he rewarded me with a large sum of money, which is one way to buy all the paintings I can get my hands on.

Another goal I’m working on in-game is improving Monteriggioni. You can do this in a few ways, and one of those ways is buying paintings at stalls throughout the game. The act of buying paintings at a stall feels more genuine than any other way they could have done it, like hiding them around the game, or putting them behind puzzles. These paintings are all historically accurate to what you would have bought in renaissance Italy. Classic paintings, notable even to someone that isn’t a huge art person.

There are also the missions that I’ve been working on to get the tokens needed to unlock Altair’s outfit in game. I admit I’m not a huge fan of the prize at the end of this journey, which is basically just a new coat worn by the last game’s protagonist. So, actually, an old coat. The missions, however, are some of the most fun in the game for me. I’m a huge puzzle solver. I’m not good at solving them, but hey, this game makes it easy. For me, that’s better than a harder platform puzzle that would have actually challenged me. I grew up with Prince of Persia as one of my favorite games, and these puzzles bring the feel of that to this game.

There is another puzzle based set of missions in this game as well, which revolve around a secret message encoded in the Animus. I won’t spoil too much about it, because it’s worth doing on your own, but it’s more 2D turning puzzles, finding similarities in famous paintings, and things like that. I’m only a quarter through with getting the message, but the appealing sense of something different, hidden, and new has me constantly hunting for more.

Then there are the feathers. I’ve said it before, and I’ll say it again, the feathers suck. I don’t want to find Maria Auditore a pile of feathers to remind her of her son. It’s time consuming, annoying, and they are often weird places. Could Ezio not simply buy a chicken and get the feathers and dinner in one go?

Anyway, I know this was a short one with not many pretty pictures to look at, but it is what I could do this time around. The program I use to record my games so I can take screenshots is on the fritz for the hundredth time and there wasn’t much story for me to go over anyway. Still, game play is one of the most important aspects to a game, so I hope this post was worth writing.


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5 thoughts on “A Look at Assassin’s Creed – AC2: Game-play

  1. Sleeping Dragon says:

    Oh I did like improving the villa, I’m a sucker for this kind of thing if the game lets me see the improvements or collectables manifested in the gameworld. Although I will be the first to say that this was a sign of the bloat to come…

    1. CrushU says:

      I also improved the villa and made that my focus.

      And also ignored the feathers entirely.

  2. LizTheWhiz says:

    I finished the main story of AC2, and its very funny how “renovating property” became part of the series’ identity going forward. Ezio becomes a massive landowner in Brotherhood (and probably Revelations), Ratonhake;ton becomes the leader of a town, Aveline has her shipping business. Edward and Shay had their ships proper (and maybe owned land? Idk), Arno had a cafe, and Eivor had Ravensthorpe.

    I would honestly put “Owning a business” up there with parkour as a key part of the Assassin fantasy.

    1. Charlie Jubilee says:

      In some ways, I don’t like it, but in others, the idea of handing shiny new pretty things to a player is tried and true. ‘Oooh, a shiny new mine to decorate my town!’ That sort of attitude is applied here, I think. It’s a reward.

      1. Lars says:

        The good thing about upgrading Monteriggioni is that you unlock shops that improve your gear. It’s a better explanation than better gear in lost trunks somewhere in the game world or normal shops just getting new equipment after you murdered someone.

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