Wow. For the first time in almost seven years I’m in full-on crunch mode at work. Last time I did this I was 28 years old, and I’m finding that as the birthday signpost labeled “35” looms ever closer that I am no longer able to get away with this as I once did. The spirit is willing (although the spirit is also a little bitter and grouchy) but the body is not quite able.
This is not to suggest that my body is failing. It’s just that it is failing to keep my brain energized for the 17 or so hours each day that I’m asking from it. As bedtime draws near I can feel my concentration slipping. Instances of a personal stack overflow – those times where you are working with more than two ideas, forget one of them, get confused and lose all of them – become increasingly frequent. I find myself wishing that programming was like less cerebral endevors, such as ditch-digging, so that I continue to work on sheer force of will alone.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Linux vs. Windows
Finally, the age-old debate has been settled.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?