Diecast #342.5: Shamusless Videogames

By Paul Spooner Posted Monday May 10, 2021

Filed under: Diecast 73 comments



Hosts: Paul, Anna. Episode edited by Paul.
Diecast342.5


Link (YouTube)

Anna and Paul are doing this episode because…

00:00 Shamus is in Hospital
Shamus got a high score on the blood pressure machine and won a no-expenses-paid trip to the emergency room. Please donate to his paypal to help cover the costs. He would never ask you to do this, but he’s not writing this post.

00:53 Video game history

04:06 Hollow Knight

05:55 Ori and the Blind Forest

07:30 Hob

10:25 The Witness

12:03 Minecraft

13:38 Hammerfight

15:03 SpaceChem

16:43 Slime Rancher

19:28 Chime

21:36 Anna is terrible

23:10 Shovel Knight

23:29 Good Robot

27:04 Don’t Starve

29:33 Starbound

33:38 Rimworld

37:31 Oxygen Not Included

40:22 Planetary Annihilation and Warcraft

44:12 Creeper World 3

46:32 Stardew Valley

50:52 Mindustry

52:49 Satisfactory

56:55 Valheim

1:06:35 Wrapping up

1:07:09 No Outro

 


From The Archives:
 

73 thoughts on “Diecast #342.5: Shamusless Videogames

  1. Shamus Young says:

    Shamus got a high score on the blood pressure machine and won a no-expenses-paid trip to the emergency room. Please donate to his paypal to help cover the costs. He would never ask you to do this, but he’s not writing this post.

    Don’t listen to him guys! Paul ursurped my power and has overtaken my site, life, and wife!

    1. Olivier FAURE says:

      … you have a suspicious lack of gold divine-like aura surrounding your every word.

      1. MerryWeathers says:

        Well he did say he lost his power.

    2. BlueHorus says:

      Beware all! This post may seem to be from Shamus Young, but has in fact been placed by Seamus O’Young-un, his Evil (and incidentally Irish) Twin.

    3. Amstrad says:

      Sorry to hear Shamus is unwell.
      I hope he takes the time to fully recover before getting back to work!

      1. Drathnoxis says:

        Not to disparage Shamus or his job but is playing video games and writing about them really something to cause his blood pressure to spike? For most of us that would be the very definition of ‘taking it easy’ while recovering. I mean, he doesn’t have to play Dark Souls or anything like that.

        1. Grimwear says:

          I mean I’m not a doctor so I have no clue of the cause but we’ve heard over the years about things which have set Shamus off. Back when he worked in an office he was taking that one steroid for his…asthma? And it was making him grumpy and angry. Who knows how many years he took it or if it contributed to hypertension. More importantly anything can make people upset. Getting stuck on a game section or a piece of code. I enjoy magic the gathering but even I’ve caught myself swearing at the program when I’m in nonstop control matchups and I don’t even get to do anything. And Shamus has referenced his flashes of anger before. Especially with his pile of keyboards that he would break. It may have all just caught up with him and he’ll need to spend a bit more time doing breathing exercises (as well as blood pressure meds potentially) in order to avoid or control those. Anything can be a trigger.

          1. Drathnoxis says:

            I was mainly referring to the comment above that said he should “take the time to fully recover before getting back to work,” which is nonsense in this case. For one, what does ‘fully recovered’ mean for his condition? He may never fully recover and will probably be dealing with high blood pressure for the rest of his life. For two, Shamus chooses what games to play and what to write about them, he can just play Minecraft and write about some mods again if he wants once he’s out of the hospital. He may not be able to lift anything heavier than 20lbs for a while, but if he can’t even play video games and write about them then he’s pretty much a vegetable.

            1. djw says:

              Shamus has a higher degree of freedom than many people. That is true. However, he still has to maintain a level of quality in his writing that is sufficient to maintain (or grow) his paying customer base. The activity level required is manifestly NOT the same as the activity level required for “relaxing”.

              If they were the same then Shamus would write more, or make more videos, or do more of the other stuff that earns him money. If this were simply “fun” then he could make a lot more money than he does by increasing the volume. The fact that he has not done this strongly implies that it is not *just* fun, and is in fact actually WORK.

              1. Drathnoxis says:

                And if it is work? What’s your point? Or is the very fact that he does “work” going to cause his blood pressure to skyrocket? In any job what he does would be considered ‘light duty’ and he can do it at any pace he wants. Once he’s back from the hospital, unless his doctor tells him he isn’t allowed to think at all and can only stare at a featureless wall I don’t see any reason why he shouldn’t be able to write *something*.

                1. djw says:

                  At risk of being banned, I am going to point out that you are an ass hole.

                  Good day.

                  1. Drathnoxis says:

                    Well I’m not the one calling names. It’s unfortunate that you can’t handle having a discussion without getting worked up and lashing out, must be a strain on your interpersonal relationships.

                    I’m obviously not saying that Shamus should do anything that would jeopardize his health, or that he should write columns if he doesn’t feel up to it. Just that his is not a physically demanding job and that he will likely be able to do it again long before he is ‘fully recovered’.

                    Edit: And look at that he was already trying to write posts from his hospital bed.

                    https://www.shamusyoung.com/twentysidedtale/?p=52238#comment-1302658

                    1. Daimbert says:

                      I think the reaction here might be that your comments strike a bit close to the old “Well, of course you can keep doing it, it’s not like you have a REAL job!” line that a lot of people in less physical jobs hear an awful lot. Speaking as someone who has worked both really physical jobs — I piled lumber as a summer job for most of my university career — and really mental jobs, I can say that they are probably about equally “hard” but in different ways. With a mental job, you might not be physically exhausted at the end of the day, but you’re mentally exhausted, which can cause overall fatigue in a similar way to physical exhaustion.

                      That being said, you’re right that a lot of the things that Shamus does normally would be things that he could use to ease back into work. That being said, there’s a big difference between quick, off-the-cuff posts and detailed analysis. I find for myself that simple discussions of what’s going on in my life and what I’m kinda randomly thinking about are fine and can even be relaxing to write, but if I need to write a philosophy post that’s a different story. I’d imagine that for Shamus the sort of post he’d want to write from his hospital bed — I’m fine, here’s what happened and how things are — would be okay, but trying to do the Retrospectives would be way, way too much, as it would involve a number of hours of playing, writing and editing that wouldn’t be good for him.

  2. Andrew_CC says:

    Shamus, I hope you’re ok, have you been trying to play Dark Souls again?

    1. BlueHorus says:

      No, somoeone’s been trying to persuade him to, patiently expllaining why he actually likes it despite thinking he doesn’t.
      ;-P

      More seriously: Get Well Soon Shamus. Hope it’s not too serious an issue.

  3. Joe says:

    Damn. Completing the book really got to him, then? I don’t mind a change of pace in my podcasts, but not like this. Come back soon, Shamus!

    I haven’t played any games mentioned and don’t plan to, but it was a good enough listen. By the way, Paul, did you say you have kids named Leia and Luke? I think you’re a couple of years younger than me, I didn’t think the OT had that much influence on your generation. Or are the names not connected to SW at all?

    Not that there’s anything wrong with SW names. Just stop before you get to Chewbacca or Sheev.

    1. MerryWeathers says:

      Still better than Savage Opress or Sleazebaggano

  4. Dreadjaws says:

    I’ve heard about all of the games in this list but I’ve only really played a couple of them, and not to completion despite really enjoying them. They were victims of the classic “I started a new game and forgot about the other ones I was playing” tendency that has plagued my life for years.

    I’m doing better now. Consider porting your games to the Switch if you want me to finish them. Having them at my hands’ reach at all times does wonders in helping me finishing them.

    Hope you get better soon, Shamus.

    1. Echo Tango says:

      Given that the console makers in this industry have been apathetic to cross-platform development, and at times hostile to it, I wouldn’t hold your breath waiting for the game studios to start porting their games to different platforms at a much increased rate.

  5. bobbert says:

    When everything is back to normal, I would love to see a special episode of The Diecast that is just Heather and Anna.

    1. Paul Spooner says:

      That would be really fun. We live several thousand miles apart though, so the “normal” you’re referring to is best interpereted with reference to the personal medical turmoil, and not the broader societal one.
      Also, Heather and Anna don’t really know each other at all, so it would take some effort to develop a comfortable dynamic. Anna was even really nervous doing the show with me, and we’ve been together for over a decade now.

      1. Rick says:

        The show flowed really well… I imagine it’d be all too easy to forget about the audience and slip into a more casual conversation not suited to the format. I don’t know if Anna has done podcasts before but she did great.

        Also… In the show notes you nailed Shamus’ inclination to start a sentence then finish in the next heading. Nicely done.

  6. Wilbur says:

    Diecast without Shamus Young is like House of Cards without Kevin Spacey.

    1. Geebs says:

      That’s a definite contender for Most Double-Edged Compliment 2021

  7. tmtvl says:

    When it comes to SpaceChem I always think of GuavaMoment’s SpaceChem Tournament. It really blows my mind every time I see some of the amazingly clever solutions people came up with.

  8. Ninety-Three says:

    Regarding medical experience in Rimworld, the far-and-away best source of experience is not healing wounded enemies but performing unnecessary surgeries on them. My bases usually have one or two permanent captives who spend their days having limbs amputated, then recovering from the damage my unskilled surgeons inflicted. The funny thing is that when you eventually run out of surgeries to do, you can release these poor prisoners who had all their limbs replaced with wooden pegs and their factions will be thankful to you for “healing” them.

    1. Echo Tango says:

      The penalties for removing limbs and organs should be more than what you get for releasing the prisoners. Unless that’s only for friendly factions, and not pirates? It’s been a while since I played…

      1. Ninety-Three says:

        You get penalties for removing organs, but so long as you stick to amputating limbs there’s no penalty, either to your morale or the faction’s relationship. I don’t even think the prisoner takes a mood or relationship hit on a success, though they will end up despising your doctor as the botched surgeries add up.

        1. Echo Tango says:

          Ah. Well then the comment I was previously going to write becomes relevant again: you can remove and re-attach wooden legs endlessly, if you’re trying to farm medical skill. ^^;

          1. Ninety-Three says:

            I haven’t played for a year either so one of us is definitely rusty: I know some prosthetics definitely can’t be endlessly amputated and reattached, I thought you could get to a state where there were no unnecessary surgeries left to perform on a prisoner but I might be misremembering.

            1. Steve C says:

              Na. Adding wooden legs is a waste of lumber. The real power play is all about dentistry. Endlessly adding and removing jaws gives the same xp but has even more benefits.

              A pawn without a jaw is considered disfigured. Which results in everyone hating them by default. They also cannot talk without a jaw. So they cannot improve their social standing with others and everyone will continue to hate them. One of the endless surgeries will eventually fail in a way that is fatal. Especially since your bad doctors need the most training. When that happens, the entire colony rejoices from the mood buff from someone they dislike dying.

              Killing ugly, toothless, disfigured, friendless prisoners is how I keep my Rimworld colonies at a consistent 100% mood all the time.

              And I hope you get well soon Shamus! Remember to brush your teeth while you are recovering so nobody has any… incentives.

              1. Abnaxis says:

                I’ve never played Rimworld, but MAN this description is giving me Dwarf Fortress vibes, except the atrocities are a bit less severe and directed at enemies instead of your own citizens…

                Come to think of it, it’s been forever since I played DF…

                1. Philadelphus says:

                  RimWorld was definitely inspired by Dwarf Fortress, and is basically DF-lite-with-graphics in a more sci-fi setting.

    2. Giacomo Canciani says:

      I don’t know why but the grotesque nature of this gets to me…
      Huh, I have some self reflection to do.

      1. Ninety-Three says:

        If you want the most grotesque part, the game also encourages you to use these poor schmucks as target practice. You can train shooting skills by taking shots at a wall, but you gain XP like a hundred times faster (I’m not kidding, it might actually be more than that) when you’re shooting at a real hostile enemy. So you deliberately leave the door to Peg Leg Pete’s cell open, he makes an escape attempt, and you send someone to arrest him. Maybe he agrees to return to his cell peacefully, in which case you immediately abort the arrest, freeing him to be arrested again until he snaps and starts brawling (ineffectively, since all his limbs are pegs) with his warden. Pete is now considered hostile and if your warden retreats out of punching range, Pete’ll remember that he wants to be escaping and slowly wander off while your colonists shoot at him for that sweet sweet combat XP. The exercise lasts until they get in enough hits to take him down, so it helps to build an obstacle course for Pete to run through during his escape, as that will provide plenty of cover and a missed shot is worth just as much XP as a hit. When he finally does drop, your doctor carries him back to his cell to patch his wounds, and you wait for him to heal so you can start the whole thing over again.

        I’m darkly amused by all the war crimes that Rimworld doesn’t just allow but incentivizes. The developers tried to put in harsh morale penalties for your standard murder, cannibalism and organ-harvesting, but rather than ruling out cruelty it just means optimal play involves looking for the kind of creative atrocities they failed to anticipate.

        1. Kincajou says:

          oh wow… i’ve never played rimworld (too much micro for my taste) so i had no idea…

          wow

          maybe i should get round to playing some nice wholesome games!

        2. Chris says:

          And i thought my pit of terror was bad, where i would put my recently healed prisoners in, together with a bomb, to generate some new broken bodies to practice medicine on.

          Also, this reminds me of dwarf fortress mermaid farming. Which shocked the creator so much he nerfed carved mermaid bone value.

          1. Abnaxis says:

            It’s got nothing on Dorfen Childcare.

            That bit to come out of DF is just…oof…

            The premise is fairly simple. Animals enclosed in a tight space will lash out randomly, often attacking a dwarf in the same tile. This extends over time to create a biological danger room, where the dwarven children are subjected to 12 years of consistent dog biting, scratching, and watching the dogs kill each other, quickly leveling up the child to legendary dodger, perhaps wrestler/kicker/biter/etc if the dwarf manages to counterattack. Not sure if a dwarf will counterattack an animal. The child will eat the food from the floor that he’s been staring at for the past 12 years, and will ideally be comforted by some lovely mist falling right beside him. Once the years have passed, and the child grows into a scarred, hardened, tough-as-steel dwarf (don’t forget agility, endurance, etc) who doesn’t care about anything. Or, keep the lid closed, and throw in a weapon and shield, and replace the dogs with goblins.

            The only issue is trying to get the child to survive without going berzerk. But then again, that might just turn into training for the other caged children, right?

            That’s just the opening post. I think eventually after some !!SCIENCE!! they landed on having the child locked in a room with dozens of chickens that constantly peck at them for 12 years straight until they grow up. Of course, that was to be followed by repeatedly setting them on fire and putting them out after they grow up, to make them fireproof (as one does, naturally).

            1. bobbert says:

              Man, I need to get back into Dwarf Fortress. I hear they added all sorts of stuff since the mermaid days.

              1. Abnaxis says:

                I think Child care was the next big crime against sentience after mermaids, so even then it’s an old one.

                I’ve been waiting for Toady to finish his release on Steam before I get back into it. He’s trying to get something onto the store he can sell to pay his medical bills, so he’s working through all the QoL backlog to get it there.

    3. BlueHorus says:

      Just got to say: this entire thread has been both horrifying and hilarious in equal measure. I’ve never been tempted to play Rimworld, and I can’t decide if this thread has enticed me to, put me off ever doing so…
      …or both.

  9. Chris says:

    49:10 About getting presents from people in stardew valley. Reminds me of that japanese guy that dates 32 different girls and told them all a different birthday, so he would get presents throughout the year.

  10. Lino says:

    Really really really hope Shamus gets better :/

    This was a nice change of pace (albeit brought on for a not-so-nice reason). I just found out that I’m not the only person in the world who played Hammerfight! Such an awesome game! In addition to the extremely fun combat, I also liked the surprisingly deep lore and story. There were definitely some heavy influences from Dune, which is always welcome :)

    I still hold out a little bit of hope that that concept will get spun into a mobile game. Or that we’ll at least get a sequel or spiritual successor. Because the only thing that game lacked was a little bit of polish.

    1. Paul Spooner says:

      Ooh, yeah. Hammerfight has the perfect mechanics for a mobile game!

    2. Crokus Younghand says:

      The developer is currently working on Highfleet.

      https://store.steampowered.com/app/1434950/HighFleet/

      Also check out Vangers, which was a immersive-sim spore-like racing game? It was weird.

      1. Lino says:

        Wow! Good to see they’re still kicking around! But although I love the Dune-inspired look, shoot-em-ups have never really been my jam. Still, I’ll keep an eye out for it. With this dev you never really know what you’re gonna get :D

  11. Echo Tango says:

    The food requirements[1] of Oxygen Not Included while theoretically incentivising the player to build a better kitchen[1], always ended up just pushing me to not level up my dupes, so that they wouldn’t get an ego and start demanding gourmet food. The game is styled like an old sci-fi TV show, with the dupes exploring a strange planet, but to me that gave the wrong impression, that I would be dealing with some interesting, short-term problems similar to how Rimworld has random events. Unfortunately the emphasis on complex systems, that act slowly, combined with the poor UI, lack of graphs or other ways to see how your base is doing over time, that all combined to mean that my base was always running out of Oxygen after I mis-calculated how much oxygen-supplies I would need, or overheating after I’d solved that, or suffocating in CO2 after I’d run out of CO2-scrubber materials, etc. If they’d have copied some of the UI from Factorio, the game would be a lot more approachable – something very important, when you’ve styled yourself as a Saturday morning cartoon! :)

    [1] And art, bedroom, etc.

    1. Addie says:

      It has graphs over time – they’re in the colony summary page, the third icon from the right on the main menu (it’s the zig-zag arrow).

      It generally tries to force you onwards with tech, but with each layer causing you new difficulties – you will run out of algae to run terrariums eventually, but at that point you should have researched the carbon scrubber, which is powered by water instead. That thing produces polluted water, which is actually quite handy as a resource, but the added power requirements for pumping liquid about will tend to increase the amount of heat produced, which should drive you forward into the heat management tech. And heat is the slow killer in ONI; I like to transfer heat into the otherwise-useless chlorine geysers and then dump it into space, but there are many solutions, some more like exploits than others.

      ONI was a tricky one for me to get my head round, at first – my degree is in chemical engineering, and I was thrown by the fact that (a) electricity does not work like that (b) liquids and gases do not work like that and (c) blowers and pumps do not work like that. But it is good fun once you understand the way that it simulates things. I’d argue its main problem is that, once you’ve started building rockets, you have essentially the entire map under your control, and it becomes a lot less interesting to play – hopefully the DLC will add some more late-game challenges.

      1. Echo Tango says:

        Oh dang; The graphs must have been added after I’d already quit playing the game. Even with the graphs, I think I’d probably still end up frustrated with the game, since the game’s seems to be degrading your state over time much more strongly than in Factorio or Rimworld. Thanks for the info, nonetheless! :)

      2. Steve C says:

        [Oxygen Not Included] generally tries to force you onwards with tech, but with each layer causing you new difficulties – you will run out of…

        Well yes and no. Yes to the first part, and no to the second. This was my fundamental problem with Oxygen Not Included. Something I’ve mentioned on the blog a few times.

        Like with the CO2 problem you don’t need algae and terrariums. The easier and better solution is to simply put a pump at the lowest point and pump the CO2 into a sealed area. That solves both the CO2 issue and the heat issue. As CO2 can hold ridiculous amounts of heat which only continues to grow as more is added. There’s all sorts of solutions like that in the game. You may not have noticed them due to your real world knowledge. Since just letting pure CO2 pool ‘naturally’ in the basement isn’t a thing that happens. I don’t consider something like that an exploit.

        But you are absolutely correct about each layer of tech causing new difficulties. Which ultimately makes them not worth implementing. Realizing this fact is what pushed me out of the game. I built a self sustaining base with low level tech. Every expansion into new techs and new ways of doing things just created far more problems than it could hope to solve. I failed to see the point and dropped the game. My breaking point was when I was trying to add more power generation. I realized that even though I had finished researching every single option, the best solution was simply print off another dupe and have him run in a wheel full time.

        1. Shamus says:

          This was the same problem I had with ONI. It felt like the only winning move was not to play.

          Also: Hi all. With luck, I’ll get home tomorrow. Currently using an ancient Windows 8 laptop from my hospital bed. I would describe this entire experience as “not ergonomic”. I was going to try and do a post from here, but this wonky keyboard is like a typo machine.

          1. Richard says:

            I’m SO GLAD to hear that you’re okay!!!

          2. Lino says:

            YAAAAAYYYYYYY! YOU’RE BAAAAAACCCCKKKKKK!!!!!!!!!!!

          3. Paul Spooner says:

            Not even up to the “Typowriter” pun? I can see why they haven’t released you yet.

          4. pseudonym says:

            Glad to see you are okay. I worried that one of the arteries in your heart or brain had exploded, leading to heart attack or stroke. High blood pressure incidents can be quite bad. I wish you all the best and take care!

          5. Foster says:

            Jeez I haven’t commented here in years but just wanted to say I’m so glad you’re OK!

          6. Mr. Wolf says:

            It sounds like a harrowing ordeal.

            The blood pressure thing sounds pretty bad too.

        2. Ninety-Three says:

          ONI is definitely more of a sandbox than a Rimworld-style challenge. Once you figure out the 101 stuff like “build farms and oxygen machines” you’re pretty much free to do whatever you want without facing any serious threat of death. Rather than being about the challenge of survival, it’s supposed to be a game where you make your own goals and build a steam turbine because it’s cool.

          If you want to play it as more of a pressured optimization game, exactly two of the game’s achievements are timed and hard enough to be an interesting challenge: Locavore for reaching day 100 without building any farms, and Carnivore for eating 400 meat-based meals by day 100. Especially if you pick one of the asteroids that doesn’t have plentiful food and algae just sitting in the ground, it becomes a real test of your ability to use all the different systems.

  12. Gresman says:

    Get well Shamus!

  13. Rob Lundeen says:

    I loved hearing from Anna. Great addition to the podcast and I hope she comes back in the future.

  14. Webternet Rando says:

    Get well soon Shamus!

    I just finished reading one of Shamus’ books, The Other Kind of Life and really enjoyed it. I would definitely recommend it to anyone who wanted to donate money to Shamus and also get a good book in the bargain.

    1. Lino says:

      Great book, by the way! And a great way to support him in this shitty time. This morning, I tried to give him this type of support by buying Witch Watch and How I Learned through the Kobo store. But for some reason they wouldn’t accept my debit card. I tried several times, and my bank blocked the card, because of “suspicious activity” :D

      I managed to get it all all sorted out. Tomorrow I’ll try buying his books on Amazon. Wish me luck :D

    2. Henson says:

      I knew someone would take this opportunity to make a Shamusless plug.

      1. Webternet Rando says:

        Had to seize it while the day was Young!

  15. Chad+Miller says:

    Re: the Mario and new game plus thing – it didn’t save progress because almost no games saved progress on that system. I’d struggle to name 10 NES games that let you save*. Even longer games like Metroid and Metal Gear often resorted to Password Saves.

    I originally thought that you could press the button combination for the New Game+ without beating the game first, but some googling suggests that’s not the case and I’m not in a position to do original research right now.

    This is actually probably part of the reason warp zones existed; if you can’t save your game, and especially if you have a full hard mode game after the game, then it’s a nice feature to have some built-in shortcuts for people who found the secret. I actually thought you could skip to the second run once you know the button sequence to press on the title screen but some googling suggests I’m misremembering and you do have to beat the normal version of the game first.

    * Trying the exercise now, off the top of my head: Legend of Zelda, Legend of Zelda II, Final Fantasy, Kirby’s Adventure, Star Tropics, Shadowgate, Deja Vu, Uninvited, Dragon Warrior, and then I stalled out for several minutes before remembering Ultima and Wizardry had some of their games ported over.

    1. Addie says:

      We had Maniac Mansion and Sid Meier’s Pirates! with saving enabled as well. Both great games, many happy hours spent with them.

      The Famicom Disk System versions of Castlevania 1+2 and Metroid let you save to disk, too – Metroid has passwords in its NES incarnation, but saving in Castlevania does make it *so* much easier to make progress. The tunes are even more thumping, as well – there’s an extra sound channel available on the FDS.

  16. Alberek says:

    Hope you get well Shamus!

  17. ColeusRattus says:

    Damn, get well soon, Shamous.

    I know being political is frowned upon here, but man, as a central european with working public healthcare, it just sounds so dystopian to need to worry about footing several thousand dollar bills in addition to worrying about one’s health.

    Gives me the heeby jeebies.

    Anyway, it was also fun listening to Anna and Paul.

    1. Sillyus Saurus says:

      and I could talk about the Canadians who come south to us to get treatment when their government writes them off as not worth saving, but I wont.

      (realistically Shamus should just delete both of our comments)

  18. Tetsubara Kaori says:

    Hope you feel better soon, Shamus, we’ll miss your content but your health is the most important thing.

  19. Philadelphus says:

    Well, that was enjoyable to listen to. I mean, the circumstances that precipitated it are to no one’s liking, but the podcast was good. Just wanted to point that you can play with separate finances in Stardew Valley, though that in no way changes the problem of people messing up things around the farm or using resources. Also I appreciated the joke about R.O.U.S.s. :)
    Hopefully Shamus will be back to serenade us with his dulcet tones soon though!

  20. thark says:

    Oh man, beating the second loop on Super Mario Bros is HARD CORE, especially at age seven.

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