The game has a minimum spec of 2Ghz with 512Mb RAM, and a recommended spec of 3Ghz and 1GB of RAM. I have the latter, and I’m sure all of my problems stem from the weak Gfx card I’m using.
I’m using a GeForce FX 5500, and Oblivion does not like it. From surfing around trying to solve my various issues with Oblivion, I gather that the whole FX chipset is pretty much a lost cause as far as this game is concerned. It can run Doom fine. It can run other taxing games and still look good, but Oblivion malfunctions badly without the user-made patch in place.
Current graphics cards fall into two broad categories for me: Far too dated and way too expensive. Anything that won’t be obsolete by the end of the year is going to set you back more than $100, and I have a hard time putting down that much cash for a single component. The way PC prices have been falling, the price of the card is now a really big portion of the cost of the system, and it will be the first part to be obsolete. A year from now that card will probably still have enough memory and raw power, but new chipsets with new functionality will have come out and games will be targeted at those chipsets.
I’ve seen the game looking good on the NVIDIA 6800 series, so if I do upgrade that’s probably what I’ll get.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Zenimax vs. Facebook
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.