The game has a minimum spec of 2Ghz with 512Mb RAM, and a recommended spec of 3Ghz and 1GB of RAM. I have the latter, and I’m sure all of my problems stem from the weak Gfx card I’m using.
I’m using a GeForce FX 5500, and Oblivion does not like it. From surfing around trying to solve my various issues with Oblivion, I gather that the whole FX chipset is pretty much a lost cause as far as this game is concerned. It can run Doom fine. It can run other taxing games and still look good, but Oblivion malfunctions badly without the user-made patch in place.
Current graphics cards fall into two broad categories for me: Far too dated and way too expensive. Anything that won’t be obsolete by the end of the year is going to set you back more than $100, and I have a hard time putting down that much cash for a single component. The way PC prices have been falling, the price of the card is now a really big portion of the cost of the system, and it will be the first part to be obsolete. A year from now that card will probably still have enough memory and raw power, but new chipsets with new functionality will have come out and games will be targeted at those chipsets.
I’ve seen the game looking good on the NVIDIA 6800 series, so if I do upgrade that’s probably what I’ll get.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.