Yeah, I made all that up. You can’t expect a barbarian to be bothered to learn history.
As I mentioned at the start of the series, nobody had a copy of the entire comic. I used the Wayback Machine to recover the original text and comic titles. We’ve been re-creating the comic based on Shawn’s saved copies of the images and the archives cached version of the text. But the Wayback doesn’t have anything stored beyond #39. From here on we won’t have the “Original Text” section, and I’ll be making up new titles.
The most tragic loss (for me) is the ending. I wrote up my planned ending for the Deuse Baaj campaign and posted it to the site so that readers could have a sense of closure. It was fresh in my mind in 2007, but it’s pretty sketchy now. I’ve asked around, and as far as I can tell it’s gone forever: That data no longer exists in this world.
At the end I’ll re-create as much of it as I can remember, but I doubt it will be as full or as detailed as the original story I’d written.
Ah well. Lesson learned.
Edit to add: We’ve found it, thanks to some intrepid readers!
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.