Still, are these pictures great or what?
In other comics I’d sometimes have text in diminishing point size within each bubble, so that it got smaller and smaller. I’d always hoped this would convey to the audience “You are not supposed to actually read this”. When it was really extreme, I’d also cover up the spam bubbles with other, shorter bubbles. My worry was always that people would actually try to read the stuff, get bored, and accuse me of being the thing I was trying to mock.
I never really figured out how well all of that worked. Here we didn’t try to drive off the reader with tiny fonts and we left a most of the text open and readable. We didn’t get a lot of complaining about excessive text, so either people have a good sense of when they should skip, or they have a bigger appetite for this sort of thing than I ever imagined.
I think it works. I tend to glaze over the mass of word bubbles in panel 2. I actually quite like this strip, between the mass of narration and the bitchin’ artwork, I think this one works out rather well.
Looking back, I do wish I’d have stuck with the DMotR tradition of doing Casey’s DMing bubbles in yellow. I think on strips like this one it would have worked better.
Also, that last panel is one of my favorite things I drew in the entire run of CB.
No comic on Friday, we’re taking the day off, even from reruns.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.