If I were an NPC I’d never tell anybody anything, just in case.
And so we begin Act II. I know these jumbo-size comics were murder on Shawn. On the upside, they were much easier for me and I really enjoyed looking at them once he was done.
So, call it a wash.
To be fair, I think starting Act II off with a jumbo sized comic ala the first comic was my dumb idea in the first place.
Also, I love the last panel, and Casey’s wall of text never gets old to me.
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Stop Asking Me to Play Dark Souls!
An unhinged rant where I maybe slightly over-reacted to the water torture of Souls evangelism.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.