I just want to note that the above date is a lie, a relic left over from the 2007 run. The comic will continue according to the established pace.
The original plan was for this campaign to be three acts:
I. It Begins
II. It Gets Worse
III. It Ends Badly
We broke from this later. What I’d wanted to do was complete this story, and then move on to some completely different genre with the same characters. Maybe they’d play Star Wars. Or a vampire game. (Which would be a goldmine now that Twilight has come out and created a rift in Vampire fandom.) What we were looking forward to was showing the same characters in different styles and settings. Some campaigns would end early, or simply grind to a halt at some player / GM impass.
But I thought the series should start with a proper three-act arc.
See you on Monday.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
The No Politics Rule
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.
The Terrible New Thing
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Could Have Been Great
Here are four games that could have been much better with just a little more work.