I just want to note that the above date is a lie, a relic left over from the 2007 run. The comic will continue according to the established pace.
The original plan was for this campaign to be three acts:
I. It Begins
II. It Gets Worse
III. It Ends Badly
We broke from this later. What I’d wanted to do was complete this story, and then move on to some completely different genre with the same characters. Maybe they’d play Star Wars. Or a vampire game. (Which would be a goldmine now that Twilight has come out and created a rift in Vampire fandom.) What we were looking forward to was showing the same characters in different styles and settings. Some campaigns would end early, or simply grind to a halt at some player / GM impass.
But I thought the series should start with a proper three-act arc.
See you on Monday.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.