I just want to note that the above date is a lie, a relic left over from the 2007 run. The comic will continue according to the established pace.
The original plan was for this campaign to be three acts:
I. It Begins
II. It Gets Worse
III. It Ends Badly
We broke from this later. What I’d wanted to do was complete this story, and then move on to some completely different genre with the same characters. Maybe they’d play Star Wars. Or a vampire game. (Which would be a goldmine now that Twilight has come out and created a rift in Vampire fandom.) What we were looking forward to was showing the same characters in different styles and settings. Some campaigns would end early, or simply grind to a halt at some player / GM impass.
But I thought the series should start with a proper three-act arc.
See you on Monday.
Bethesda’s Launcher is Everything You Expect
From the company that brought us Fallout 76 comes a storefront / Steam competitor. It's a work of perfect awfulness. This is a monument to un-usability and anti-features.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
A video Let's Play series I collaborated on from 2009 to 2017.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.