I just want to note that the above date is a lie, a relic left over from the 2007 run. The comic will continue according to the established pace.
The original plan was for this campaign to be three acts:
I. It Begins
II. It Gets Worse
III. It Ends Badly
We broke from this later. What I’d wanted to do was complete this story, and then move on to some completely different genre with the same characters. Maybe they’d play Star Wars. Or a vampire game. (Which would be a goldmine now that Twilight has come out and created a rift in Vampire fandom.) What we were looking forward to was showing the same characters in different styles and settings. Some campaigns would end early, or simply grind to a halt at some player / GM impass.
But I thought the series should start with a proper three-act arc.
See you on Monday.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Grand Theft Auto Retrospective
This series began as a cheap little 2D overhead game and grew into the most profitable entertainment product ever made. I have a love / hate relationship with the series.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?