I just want to note that the above date is a lie, a relic left over from the 2007 run. The comic will continue according to the established pace.
The original plan was for this campaign to be three acts:
I. It Begins
II. It Gets Worse
III. It Ends Badly
We broke from this later. What I’d wanted to do was complete this story, and then move on to some completely different genre with the same characters. Maybe they’d play Star Wars. Or a vampire game. (Which would be a goldmine now that Twilight has come out and created a rift in Vampire fandom.) What we were looking forward to was showing the same characters in different styles and settings. Some campaigns would end early, or simply grind to a halt at some player / GM impass.
But I thought the series should start with a proper three-act arc.
See you on Monday.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.