I just want to note that the above date is a lie, a relic left over from the 2007 run. The comic will continue according to the established pace.
The original plan was for this campaign to be three acts:
I. It Begins
II. It Gets Worse
III. It Ends Badly
We broke from this later. What I’d wanted to do was complete this story, and then move on to some completely different genre with the same characters. Maybe they’d play Star Wars. Or a vampire game. (Which would be a goldmine now that Twilight has come out and created a rift in Vampire fandom.) What we were looking forward to was showing the same characters in different styles and settings. Some campaigns would end early, or simply grind to a halt at some player / GM impass.
But I thought the series should start with a proper three-act arc.
See you on Monday.
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An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?