A little behind-the-scenes stuff on this strip:
Of course, Casey wouldn’t put something like a “used livestock” lot into his world. He simply presented the players with a vague NPC who sold them what they needed. He wasn’t planning on this course of events, so the place is light on details. The players fill the descriptive void with their imaginations and their kidding around, and that reality creeps into the strip.
This was one of those cases where I really missed the ability to just spend a dozen panels on something. I had all sorts of little quasi-jokes I wanted to pack in here. The idea of a “used car lot” for livestock made me laugh, and I wanted to really explore the idea. However, it wouldn’t have been good storytelling to stretch this encounter out for three strips, and I don’t think the smaller jokes would carry a strip themselves.
I imagined the animals would have numbers painted onto their sides, the same way car lots put the price in neon across the front window. I imagined a bunch of banter from the players describing the place while Casey droned on and they ignored him.
I pictured signs hung on the animals:
“A fortnight, same as cash!”
“Delicious and hard working!”
I have nothing to add to the commentary above. If I did, it would be way too meta-meta.
Man, “All Leather Exterior” still cracks me up. I don’t remember if that was in the original script or not, but that totally should have gone in to the comic.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
This is Why We Can’t Have Short Criticism
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.