Shamus Says:
I still think of Cap’n Crunch when I see these images.
Shawn Says:
Hey!
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
Wait, so it really was the whole dungeon? That one room?
Not necessarily.
(though it IS Casey running this game…)
Those were probably just the interesting bits. Since the goblins all got slaughtered outside, the rest is just ransacking empty rooms and checks for traps.
Though I do like the idea that Josh (and/or Chuck) looted a load of random crap in the hopes of selling it elsewhere. Chuck is exactly the type of player to be found trying to pawn off a pile of used goblin underwear to an unsuspecting merchant.
There was a thing about how the furniture, even the doors, of a typical dungeon were pretty valuable and worth the cost of hiring teamsters to bring them back to town.
Especially in those situations where the GM says the doors are made of made of indestructible metal so you’re forced to look for the key.
What’s an old Yeller, is this an euphemism for some type of animal?
It’s a reference to a book/movie about a dog: https://en.m.wikipedia.org/wiki/Old_Yeller_(film)
**Looks at Wikipedia article even though he’s seen Old Yeller**
… Wait, WTF is Savage Sam and why haven’t I heard of it!?!?
God, just the title of it makes it sound like an atrocious idea in connection with Old Yeller.
I’ve never read the book or seen the film, but for over 30 years American pop culture has been spoiling the ending for me by referencing it
whenever some character brings up euthanasia or mercy-killing, especially of an animal. The only thing I know about this story is the ending. I find that kind of interesting.Just to point out, this is the most flexibility I think the DM has shown to adapting to the players’ situation. It’s a far cry better than his weird constructed world with the wizard pushing them point to point and hogging the glory.