Shamus Says:
I still think of Cap’n Crunch when I see these images.
Shawn Says:
Hey!
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Wait, so it really was the whole dungeon? That one room?
Not necessarily.
(though it IS Casey running this game…)
Those were probably just the interesting bits. Since the goblins all got slaughtered outside, the rest is just ransacking empty rooms and checks for traps.
Though I do like the idea that Josh (and/or Chuck) looted a load of random crap in the hopes of selling it elsewhere. Chuck is exactly the type of player to be found trying to pawn off a pile of used goblin underwear to an unsuspecting merchant.
There was a thing about how the furniture, even the doors, of a typical dungeon were pretty valuable and worth the cost of hiring teamsters to bring them back to town.
Especially in those situations where the GM says the doors are made of made of indestructible metal so you’re forced to look for the key.
What’s an old Yeller, is this an euphemism for some type of animal?
It’s a reference to a book/movie about a dog: https://en.m.wikipedia.org/wiki/Old_Yeller_(film)
**Looks at Wikipedia article even though he’s seen Old Yeller**
… Wait, WTF is Savage Sam and why haven’t I heard of it!?!?
God, just the title of it makes it sound like an atrocious idea in connection with Old Yeller.
I’ve never read the book or seen the film, but for over 30 years American pop culture has been spoiling the ending for me by referencing it
whenever some character brings up euthanasia or mercy-killing, especially of an animal. The only thing I know about this story is the ending. I find that kind of interesting.Just to point out, this is the most flexibility I think the DM has shown to adapting to the players’ situation. It’s a far cry better than his weird constructed world with the wizard pushing them point to point and hogging the glory.