I really like Marcus’ attitude. I know the comic is ostensibly “this is how to play D&D wrong”, but I think little bits of wisdom sneak in there from time to time.
(Having said that, he did not lose with style.)
This is more or less how I play, on the rare times when I’m a player and not a GM. After a couple of minutes of people deciding what to do with the mysterious door, I tend to just kick it in. This is probably one of the reasons I end up playing meat shield types a lot. Also, I’d last about 2 minutes in the Tomb of Horrors. ;)
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
What is Vulkan?
What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?