If all of that sounds like a lot of work, then just roll a barbarian. This ain’t no Writers’ Workshop.
Here where we get to the stuff that really clicked for me. I love the reality-switching. This is what made the comic fun to write.
Super-pretentious art wanking: The in-game reality we see is an odd sort of meta-reality that only exists for the audience. When we see a fantasy shot, we see Ramgar as pictured by Chuck, Josh’s character as pictured by Josh, and so on. We’re seeing this blend of what everyone is picturing. That’s a fun idea.
Yay! The gnome paladin! Love that guy.
Artist Rambling #4, may be of interest to no one but me:
I’m surprised at how much I like the really sketchy look for Ramgar and co. As the comic went on, I moved to a much less sketchy, more iconic art style. I think were I to go back in time and do the comic again, I’d keep the in game scenes looking like Ramgar here does, and make the tabletop scenes look flatter and less detailed. More scribbles on the Player Characters, less on the Players.
If we were to do it today, I’d suggest using Comic Sans for Josh. The font has a reputation for being the typographical equivalent of a trollface, so it would suit him. And despite its reputation, Comic Sans is very readable.
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
I Was Wrong About Borderlands 3
I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.