Here it is. Our rambling, goofy, leave-in-all-the-mistakes Christmas Eve show. As hard as it might be to believe, I was sober during this. The whole time. I don’t know what was wrong with my brain. Sure, I made some questionable gaffs, but since nobody will listen to this episode I guess that’s fine.
Next episode will be the last of the year, so if you have any end-of-year questions, please send them in. Email is in the title image.
Hosts: Paul, Shamus. Episode edited by Issac.
00:00 Welcome to the Secret Show!
Look, don’t tell folks about this one. When everyone gets back from Christmas break we can just pretend there haven’t been any new episodes.
Thanks so much to the person who got this for me. I’m really enjoying this game. The world is really interesting. The art is incredible. The gameplay has that irresistible “just one more mission” appeal of the original X-Com. At the same time, I’m in over my head. If you have any Battletech tips, please share them.
I know I spent a lot of time complaining about my introduction to this game, but that’s because I had such a strange and off-putting first encounter with it. For the record, I’ve put a lot more hours into the game and I haven’t run into any further bugs. I don’t know how that first mission went so wrong, but that’s the story I had to tell.
28:55 Hitman 2
When we were talking about my inability to not throw people out of windows, we were referencing this old episode of Spoiler Warning:
35:47 Starcraft 2
What is Piracy?
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?