Here it is. Our rambling, goofy, leave-in-all-the-mistakes Christmas Eve show. As hard as it might be to believe, I was sober during this. The whole time. I don’t know what was wrong with my brain. Sure, I made some questionable gaffs, but since nobody will listen to this episode I guess that’s fine.
Next episode will be the last of the year, so if you have any end-of-year questions, please send them in. Email is in the title image.
Hosts: Paul, Shamus. Episode edited by Issac.
00:00 Welcome to the Secret Show!
Look, don’t tell folks about this one. When everyone gets back from Christmas break we can just pretend there haven’t been any new episodes.
Thanks so much to the person who got this for me. I’m really enjoying this game. The world is really interesting. The art is incredible. The gameplay has that irresistible “just one more mission” appeal of the original X-Com. At the same time, I’m in over my head. If you have any Battletech tips, please share them.
I know I spent a lot of time complaining about my introduction to this game, but that’s because I had such a strange and off-putting first encounter with it. For the record, I’ve put a lot more hours into the game and I haven’t run into any further bugs. I don’t know how that first mission went so wrong, but that’s the story I had to tell.
28:55 Hitman 2
When we were talking about my inability to not throw people out of windows, we were referencing this old episode of Spoiler Warning:
35:47 Starcraft 2
Dear Hollywood: Do a Mash Reboot
Since we're rebooting everything, MASH will probably come up eventually. Here are some casting suggestions.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.