My column this week has a title that, on further reflection, could have been better chosen. The title asks “Has Rendering Technology Stagnated?”, but really that question was answered last week. This week the question I’m actually answering is, “Does it Matter?”
I mean, I guess the title kinda works if you think of stagnation in terms of “Not producing significantly better images”. Even so, “Has Visual Fidelity Stagnated?” would have been less ambiguous.
Such are the perils of working with a deadline. I’ve been dividing my time between publishing my book and other important workAssuming that playing Prey: Mooncrash counts as work. and I didn’t get working on last week’s column when I should have. When I finally started writing I realized I was juggling two different ideas:
- Gaming hardware hasn’t really advanced very much in the last decade. However…
- …it doesn’t matter, because it’s hard to make real gains in visual fidelity and gameplay is far more important at this point.
So I thought I could split the one column into two. That worked out in the sense that it gave me more breathing room this week, but I really should have finished writing both of them before publishing the first.
If this was just a blog post then it wouldn’t be a problem. I could push the articles off for a week and put up some goofy filler post in the interim. That’s fine when you’re publishing stuff to your own site, but it’s not really acceptable when you’re being paid to do a job. The folks at the Escapist are lovely people and very easy to work with, but this isn’t their hobby. They’re trying to run a business, and the last thing anyone needs is an unreliable contributor.
To be clear, nobody really complained about the column. This isn’t a situation where I turned in work that disappointed someone. Rather this is a case where I realize I could have made a much better pair of articles if I’d had another week.
The solution here is for me to knuckle down and build up some lead time. This is the same advice I keep giving to publishers: Don’t try to finish everything in crunch mode. Take your time. Put in half the hours over twice as many days and you’ll get a better product for the same work.
Now that I just spent 300 words telling you it’s not very good, please do be sure to read the column.
 Assuming that playing Prey: Mooncrash counts as work.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Do you like electronic music? Do you like free stuff? Are you okay with amateur music from someone who's learning? Yes? Because that's what this is.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.