We got two mailbag questions this week that didn’t make it into the show but can easily answered here. One asked if I had any thoughts on 7 Billion Humans and the other asked for opinions on Monster Hunter: World. The answer to both of these is that I haven’t played them, I am interested in them, but I don’t have time for either one. We’re getting close to the end of the year now, which means it’s time for things to get a little crazy in terms of AAA titles released per month.
As always, email is in the header image if you’ve got questions for the show.
Also, congrats to Paul and his wife. Their latest baby was born less than 24 hours after this show was recorded. I’ve lost count of how many they have at this point, but it’s a challenging number. Congratulations and best of luck!
Hosts: Paul, Shamus. Episode edited by Issac.
00:00 Preserving the Site
Like I’ve said in the past, there don’t seem to be any established rules, customs, or assumptions for how crowdfunding works. It’s my goal to make sure my Escapist work doesn’t take away from the work I do here on the blog.
01:24 Steam Streaming
For the record, all the sharing difficulties I talked about on the show are long over. My oldest two kids have moved out, and the youngest has his own machine. We haven’t had to negotiate computer time between kids in about a decade.
12:15 Valve’s Effort to Expand Linux Gaming
I’ll expand more on this topic in my Escapist column this week. For now, here is Valve’s announcement about Proton.
28:18 Starflight 3 is being crowdfunded!
If you watch this trailer you can see the scattershot art style of the 1986 original that I was talking about. It’s a minimalist wireframe when you’re landing on a world. You’ve got cutesy chibi 2D sprites when exploring the space station. You get an overhead map of abstract icons when exploring the world. You get realistically proportioned silhouettes when looking at your crew roster. You get hand-drawn art when talking to aliens.
Rather than making a game that feels like a sci-fi action movie, the goal here is to make a game that feels like a sci-fi novel. That sounds pretty good to me. Also, I love the simplistic graphical presentation. That gives me confidence that the team isn’t going to get lost chasing high-end graphics. Here is the crowdfunding page, if you want to know more.
37:50 Over-funding is the Scourge of Crowdfunding
49:00 So many games coming out!
Between Sept and Nov we’re getting Spider-Man, Tomb Raider, Doom Eternal, Hitman 2, Donut County, and Monster Hunter World. (And those are just the games I care about. On top of that we’re getting Red Dead Redemption, Battlefield, Fallout 76, Darksiders 3, COD Black Ops 4, Life is Strange, Assassin’s Creed Odyssey, and a handful of tentpole sports / driving games.)
This is it. This is the game I’ve been waiting for since I was a child.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
The Middle Ages
Would you have survived in the middle ages?
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?