The Omar! I couldn’t remember the name of the blue-suit guys from Invisible War during the show, but that’s only because their name was dumb. It’s the Omar.
I’ve apparently forgotten 99% of my Dishonored playthrough (and watching the subsequent Spoiler Warning one) but I guess I remember the prison level really well.
I hadn’t noticed the similarities, but Chris is right: The world of Dishonored maps really well to Thief in a lot of ways. Daud’s assassins are a secretive group of stealthy manipulators like the Keepers. The Overseers seem to be majoring in fanatical religious authoritarian governance and minoring in steamworks technology, just like Thief’s Hammerites. Delilah has kind of this Pagan thing going on with her nature magic. Our lead character skulks around in the shadows knocking guys out. (Or shanking them, if he’s rubbish.)
Then again, this might be a byproduct of the setting. Once you create a world that’s just entering the industrial revolution, it’s pretty hard to NOT depict a tug of war between technology and nature, religion and freedom, rich and poor. These were all hallmarks of the Victorian Era and were a natural part of a society going through rapid change due to technology. A quasi-Victorian setting without pervasive class warfare might feel kind of toothless and inauthentic.
Sure, you CAN make up a world where this isn’t the case. But you’d need to spend a little more time and exposition on worldbuilding. If you’re just using the setting for aesthetic reasons, then there’s no reason mess with expectations. Throw in a few hints of religious fanatics, poverty, and civil unrest, and the user can extrapolate the rest of the world from the standard set of tropes.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
A programming project where I set out to make a gigantic and complex world from simple data.
A video Let's Play series I collaborated on from 2009 to 2017.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
The Dumbest Cutscene
This is it. This is the dumbest cutscene ever created for a AAA game. It's so bad it's simultaneously hilarious and painful. This is "The Room" of video game cutscenes.