The Omar! I couldn’t remember the name of the blue-suit guys from Invisible War during the show, but that’s only because their name was dumb. It’s the Omar.
I’ve apparently forgotten 99% of my Dishonored playthrough (and watching the subsequent Spoiler Warning one) but I guess I remember the prison level really well.
I hadn’t noticed the similarities, but Chris is right: The world of Dishonored maps really well to Thief in a lot of ways. Daud’s assassins are a secretive group of stealthy manipulators like the Keepers. The Overseers seem to be majoring in fanatical religious authoritarian governance and minoring in steamworks technology, just like Thief’s Hammerites. Delilah has kind of this Pagan thing going on with her nature magic. Our lead character skulks around in the shadows knocking guys out. (Or shanking them, if he’s rubbish.)
Then again, this might be a byproduct of the setting. Once you create a world that’s just entering the industrial revolution, it’s pretty hard to NOT depict a tug of war between technology and nature, religion and freedom, rich and poor. These were all hallmarks of the Victorian Era and were a natural part of a society going through rapid change due to technology. A quasi-Victorian setting without pervasive class warfare might feel kind of toothless and inauthentic.
Sure, you CAN make up a world where this isn’t the case. But you’d need to spend a little more time and exposition on worldbuilding. If you’re just using the setting for aesthetic reasons, then there’s no reason mess with expectations. Throw in a few hints of religious fanatics, poverty, and civil unrest, and the user can extrapolate the rest of the world from the standard set of tropes.
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A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Grand Theft Auto Retrospective
This series began as a cheap little 2D overhead game and grew into the most profitable entertainment product ever made. I have a love / hate relationship with the series.