Even if you’ve been skipping this series, you might want to watch the first ten minutes or so to see the friendly fire incident. It’s one of those wonderful, idiotic moments we couldn’t possibly plan for.
I’m actually surprised at just how much of this game I’ve forgotten. I haven’t really thought about Dishonored since I played it in 2012, and apparently it didn’t leave much of an impression on me. I remember liking it at the time, but I’ve forgotten most of the characters, the missions, most of the locations, and a lot of the powers.
In any case, that was pretty fun. Next week we’ll be covering the final DLC, Brigmore Witches.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Trashing the Heap
What does it mean when a program crashes, and why does it happen?
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.