Even if you’ve been skipping this series, you might want to watch the first ten minutes or so to see the friendly fire incident. It’s one of those wonderful, idiotic moments we couldn’t possibly plan for.
I’m actually surprised at just how much of this game I’ve forgotten. I haven’t really thought about Dishonored since I played it in 2012, and apparently it didn’t leave much of an impression on me. I remember liking it at the time, but I’ve forgotten most of the characters, the missions, most of the locations, and a lot of the powers.
In any case, that was pretty fun. Next week we’ll be covering the final DLC, Brigmore Witches.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
A Telltale Autopsy
What lessons can we learn from the abrupt demise of this once-impressive games studio?