Even if you’ve been skipping this series, you might want to watch the first ten minutes or so to see the friendly fire incident. It’s one of those wonderful, idiotic moments we couldn’t possibly plan for.
I’m actually surprised at just how much of this game I’ve forgotten. I haven’t really thought about Dishonored since I played it in 2012, and apparently it didn’t leave much of an impression on me. I remember liking it at the time, but I’ve forgotten most of the characters, the missions, most of the locations, and a lot of the powers.
In any case, that was pretty fun. Next week we’ll be covering the final DLC, Brigmore Witches.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Final Fantasy X
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
A look back at Star Trek, from the Original Series to the Abrams Reboot.