I just got a “new” video card, and I thought I’d check out the Half-Life 2 HDR demo. I couldn’t see it in action before, since my old GeForce 5200 couldn’t make with the fancy pixels. So, with grim determination I began installing HL2, which means installing Steam. I had totally forgotten about this part of the installation process:
Oh yeah. Thank goodness Valve encrypted my software. Otherwise I might, you know, use it. I have a fancy new system, and it still sat there for fifteen minutes chewing on data so that I could run my own software. I’m still amazed at the audacity of these punks to LOCK a game from the ostensible owner.
ME: I’d like to run my game now.
VALVE: Oh but it’s locked.
VALVE: Don’t be stupid. If it wasn’t locked you would be able to run it.
ME: Yeah, that’s the point.
VAVLE: Yes, well, if YOU can run it, then ANYONE can run it. Maybe even your pirate friends, who run those warez sites?
ME: I never… what? Look, how am I supposed to play my game?
VALVE: Just ask. Just sign on to Steam, and let us know you’d like to play.
VALVE: It’s quite fast and painless.
ME: That’s not the point.
VALVE: Only takes a second!
ME: Look, do I own this software or not?
VALVE: If you owned the software, would you be locked out of it?
ME: Er. No?
VALVE: There you go. Enjoy the game. But not too much. And only when we say you can. And only by yourself.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Why Google sucks, and what made me switch to crowdfunding for this site.
The Best of 2018
I called 2018 "The Year of Good News". Here is a list of the games I thought were interesting or worth talking about that year.