The Good Robot team has been working to update and improve the game. The update is currently live on the public beta branch and will go out to all users probably in the next day or so.
I have to say, I loved coming back to Good Robot. There gets to be a point in a long-running project where you’re sick of the whole thing and just want it to be done. Than you get the post-release feedback and you start thinking about all the ways you could have made it better.
I may not like what Lucas did to the original Star Wars movies, but I can certainly understand the temptation to keep “polishing” something forever. Hopefully these are net improvements for people.
Partial list of changes:
- The Refrigeration Unit – We’ve added a whole new level with new artwork, new enemies, and a couple of new bosses. I was sad we missed out on the “ice level” motif in our original release of the game, and so I’m glad we’ve finally made that happen. This also smooths out the rather abrupt jump in difficulty people experienced between the breezy Junkyard and the rather unforgiving Neo-Jaipur. The Refrigeration Unit is designed to be a midway point between these two levels in terms of difficulty.
- New hats! – Highlights include Seymour’s hair, VR Headset, Pyrodactyl head and last but not the least, and an “Iconic Cap”. Eat your heart out, Ubisoft.
- Better controller support – Previously, the game blindly accepted any input from any controller that might be plugged into the system. This means we couldn’t use haptic feedback (rumble features) because the game wasn’t smart enough to know which controller to shake. That’s all sorted out now. The game knows what controller you’re using and can deliver force feedback. We actually went light on this feature to begin with. I think the controller only responds when you get hit, or when you fire a really slow, powerful weapon.
- New level templates – This will add generally more variety to the game by giving us a greater selection of possible room layouts.
- New Music! I’ve added four new music tracks to the game, bringing the total to 25. If you own the soundtrack DLC, these tracks will be added to that as well.
- Balance tweak: Lowered the number of enemies in level 2-6 ~20%
- Balance tweak: Increased Thermal Vent projectile damage from 32 to 36.
- Balance tweak: Increased Ion Pulse projectile damage from 50 to 55.
- Balance tweak: Increased the cash reward from minibosses by 40-50%.
- Balance tweak: Increased Radial Heater projectile damage from 20×24 to 24×24.
- Balance tweak: Lowered the number of enemy types per zone in Neo Jaipur.
- Balance tweak: Converted Rocket Pod and Double Rocket Pod to auto-fire.
- Interface tweak: Game now remembers the last difficulty chosen when starting a new game.
- Interface tweak: Added a “zone clear!” message when level has no enemies
- Compromise: Han and Greedo now shoot at precisely the same time.
- Probably other stuff: I’m sure I’ve forgotten some things. So if you start the game and notice something is better, then it’s thanks to this update. If something is worse? I dunno. It’s probably something wrong with your computer or something.
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