I’m playing Sim City 4, working on a small town and trying to create a close aproximation of the type of area where I live: A modest town with rural areas and some smallish farms about. Here is the main part of town:
Click for a view of the whole city, including the power supply.
All of that, plus a housing plan, plus a few farms and an industrial sector, are all supported by two wind turbines. Yeah right. This is a town of almost a thousand people, and still they are only using about 50% of the total output of these turbines.
Sim City 4 is billed as a “simulation” game, but clearly it has more in common with Neverwinter Nights and World of Warcraft. You know: fantasy games.
The Middle Ages
Would you have survived in the middle ages?
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.