I’m playing Sim City 4, working on a small town and trying to create a close aproximation of the type of area where I live: A modest town with rural areas and some smallish farms about. Here is the main part of town:
Click for a view of the whole city, including the power supply.
All of that, plus a housing plan, plus a few farms and an industrial sector, are all supported by two wind turbines. Yeah right. This is a town of almost a thousand people, and still they are only using about 50% of the total output of these turbines.
Sim City 4 is billed as a “simulation” game, but clearly it has more in common with Neverwinter Nights and World of Warcraft. You know: fantasy games.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Two minutes of fun at the expense of a badly-run theme park.