I want to run into Bethesda studios dressed like the Silver Shroud and start shouting, “At last, villain, you will be punished for your villainous acts of over-written dialog, which have gone unpunished for far too long, and so I am finally here to punish you for your villainy!”
And I’d just keep doing that until the police dragged me out of the building.
And just to be clear, at the end of the show I’m pretty sure that after killing a bunch of murderers around Good Neighbor, both Nick Valentine and Hancock decided to kill Josh for taking an empty beer bottle. That’s… really something.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.