I want to run into Bethesda studios dressed like the Silver Shroud and start shouting, “At last, villain, you will be punished for your villainous acts of over-written dialog, which have gone unpunished for far too long, and so I am finally here to punish you for your villainy!”
And I’d just keep doing that until the police dragged me out of the building.
And just to be clear, at the end of the show I’m pretty sure that after killing a bunch of murderers around Good Neighbor, both Nick Valentine and Hancock decided to kill Josh for taking an empty beer bottle. That’s… really something.
A Telltale Autopsy
What lessons can we learn from the abrupt demise of this once-impressive games studio?
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
Two minutes of fun at the expense of a badly-run theme park.