I want to run into Bethesda studios dressed like the Silver Shroud and start shouting, “At last, villain, you will be punished for your villainous acts of over-written dialog, which have gone unpunished for far too long, and so I am finally here to punish you for your villainy!”
And I’d just keep doing that until the police dragged me out of the building.
And just to be clear, at the end of the show I’m pretty sure that after killing a bunch of murderers around Good Neighbor, both Nick Valentine and Hancock decided to kill Josh for taking an empty beer bottle. That’s… really something.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Zenimax vs. Facebook
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.