I want to run into Bethesda studios dressed like the Silver Shroud and start shouting, “At last, villain, you will be punished for your villainous acts of over-written dialog, which have gone unpunished for far too long, and so I am finally here to punish you for your villainy!”
And I’d just keep doing that until the police dragged me out of the building.
And just to be clear, at the end of the show I’m pretty sure that after killing a bunch of murderers around Good Neighbor, both Nick Valentine and Hancock decided to kill Josh for taking an empty beer bottle. That’s… really something.
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?