I just want to point out that Chris (of all people!) is responsible for the title of today’s episode.
“These people really don’t know what they’re doing.”
Like Rutskarn said, this part of the game is shockingly amateurish. The concept of exploring someone’s brain for exposition is good, but just about every part of it is wrong, broken, or executed poorly. It’s over-written, making the dialog ponderous. The timeline doesn’t make sense because Kellogg magically didn’t age for 60 years. It doesn’t fill in any other details of the world, just Kellogg. Kellogg calls two different characters “Old Man”, which is flagrant writer cheating to protect an obvious twist through obfuscation. Same goes for the idea of having Kellogg take care of robo-Shaun to act as “bait” for your character.
It’s boring and frustrating when you play through it, and then frustrating and nonsensical when viewed in retrospect.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
Linux vs. Windows
Finally, the age-old debate has been settled.