I just want to point out that Chris (of all people!) is responsible for the title of today’s episode.
“These people really don’t know what they’re doing.”
Like Rutskarn said, this part of the game is shockingly amateurish. The concept of exploring someone’s brain for exposition is good, but just about every part of it is wrong, broken, or executed poorly. It’s over-written, making the dialog ponderous. The timeline doesn’t make sense because Kellogg magically didn’t age for 60 years. It doesn’t fill in any other details of the world, just Kellogg. Kellogg calls two different characters “Old Man”, which is flagrant writer cheating to protect an obvious twist through obfuscation. Same goes for the idea of having Kellogg take care of robo-Shaun to act as “bait” for your character.
It’s boring and frustrating when you play through it, and then frustrating and nonsensical when viewed in retrospect.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
A programming project where I set out to make a gigantic and complex world from simple data.