I just want to point out that Chris (of all people!) is responsible for the title of today’s episode.
“These people really don’t know what they’re doing.”
Like Rutskarn said, this part of the game is shockingly amateurish. The concept of exploring someone’s brain for exposition is good, but just about every part of it is wrong, broken, or executed poorly. It’s over-written, making the dialog ponderous. The timeline doesn’t make sense because Kellogg magically didn’t age for 60 years. It doesn’t fill in any other details of the world, just Kellogg. Kellogg calls two different characters “Old Man”, which is flagrant writer cheating to protect an obvious twist through obfuscation. Same goes for the idea of having Kellogg take care of robo-Shaun to act as “bait” for your character.
It’s boring and frustrating when you play through it, and then frustrating and nonsensical when viewed in retrospect.
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.
This is Why We Can’t Have Short Criticism
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.