I just want to point out that Chris (of all people!) is responsible for the title of today’s episode.
“These people really don’t know what they’re doing.”
Like Rutskarn said, this part of the game is shockingly amateurish. The concept of exploring someone’s brain for exposition is good, but just about every part of it is wrong, broken, or executed poorly. It’s over-written, making the dialog ponderous. The timeline doesn’t make sense because Kellogg magically didn’t age for 60 years. It doesn’t fill in any other details of the world, just Kellogg. Kellogg calls two different characters “Old Man”, which is flagrant writer cheating to protect an obvious twist through obfuscation. Same goes for the idea of having Kellogg take care of robo-Shaun to act as “bait” for your character.
It’s boring and frustrating when you play through it, and then frustrating and nonsensical when viewed in retrospect.
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
A Star is Born
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
Shamus Plays WOW
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.