Hey, guys, it’s Rutskarn. Some of you may recall how a while ago I expressed an interest in writing a short Joker fan comic. Emphasis on “writing”–the act you might recognize is the non-making-comics part of making comics. This meant that in industry terms, my idea was approximately as valuable as a time share on a pretend spaceship.
However, shortly after the episode aired, Stephan Kostrzewa and his unparalleled ability to use art supplies and pixels to effect storytelling reached out to me about making my non-comic idea into something extremely comic-like. Now, after four months of backbreaking work (and almost twenty full minutes of writing on my part), a comic-like product has resulted. You might even say it is a comic.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
Could Have Been Great
Here are four games that could have been much better with just a little more work.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.