Hey, guys, it’s Rutskarn. Some of you may recall how a while ago I expressed an interest in writing a short Joker fan comic. Emphasis on “writing”–the act you might recognize is the non-making-comics part of making comics. This meant that in industry terms, my idea was approximately as valuable as a time share on a pretend spaceship.
However, shortly after the episode aired, Stephan Kostrzewa and his unparalleled ability to use art supplies and pixels to effect storytelling reached out to me about making my non-comic idea into something extremely comic-like. Now, after four months of backbreaking work (and almost twenty full minutes of writing on my part), a comic-like product has resulted. You might even say it is a comic.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.